﻿#include "PrimaryGameInstance.h"


UPrimaryGameInstance::UPrimaryGameInstance() {
	Lib = CreateDefaultSubobject<ULib>(TEXT("Lib"));
}

void UPrimaryGameInstance::Init() {
	Super::Init();
	TickerDelegate = FTickerDelegate::CreateUObject(this, &ThisClass::Tick);
	TickDelegateHandle = FTSTicker::GetCoreTicker().AddTicker(TickerDelegate);
}

bool UPrimaryGameInstance::Tick(float DeltaSeconds) {


	return true;
}